Topic: Kotor Strategy: Balancing Attributes With Skills?

[size=14]Skills[/size]

We all have certain skills that make us better at certain things then others. In the Star Wars: Knights of the Old Republic video game it is no different. The more skills your characters have in certain areas the better they will perform in those areas. They will also require fewer items to perform those things. Listed for you below are word for word in game descriptions of all the available skills that your characters can master.



Awareness
Computer Use
Demolitions
Persuade
Repair
Security
Stealth
Treat Injury



Awareness
Related Attribute: Wisdom

Awareness governs the ability of a character to spot objects or enemies hidden by Stealth. If a successful check of this skill is made against the Stealth skill of an enemy or the DC of a mine, the enemy or object is noticed and becomes visible. Awareness is always active, but results are best while a character is moving slowly. Running imparts a -5 penalty to any checks of the skill.



Computer Use
Related Attribute: Intelligence

Computer Use allows a character to slice computer programs using disposable logic rams called computer spikes. A character might disable gun turrets or flood a patrol area, with more complicated tasks requiring more spikes. A high rank in this skill reduces the number of spikes required by 1 (to a minimum of 1 for every 4 points total, including attribute score modifiers.



Demolitions
Related Attribute: Intelligence

Demolitions can be used to set, recover or disarm mines. Such devices are either of low (DC15 to set), medium (DC20 to set), or high difficulty (DC25 to set). Attempting to disarm the mine adds +5 to the DC. Attempting to recover the mine adds +10 to the DC. This skill cannot be used untrained.



Persuade
Related Attribute: Charisma

Only the main player character can select this skill during level-up. Persuade options appear in dialogue when interesting or sensitive information is available that a character might otherwise be reluctant to reveal. When selected, rank in this skill is compared with how extreme the request is (Difficulty Class low, medium, or high, relative to player level). A guard might easily agree to increase a bounty, but convincing him to leave his post would be much harder.



Repair
Related Attribute: Intelligence

Repair allows a character to fix disabled mechanical devices like droids using disposable packages of parts. The number of part kits required increases with the difficulty of the repair. This skill reduces the number of parts required by 1 (to a minimum of 1) for every 4 points total, including attribute score modifiers. This skill also modifies the amount of vitality points recovered when party members droids use repair kits, advanced repair kits, and construction kits on themselves to repair combat damage.



Security
Related Attribute: Wisdom

Security is used to access electronic locking devices. Once a character invests points in this skill, it becomes one of the default options on targeted doors and containers. Security spikes can grant a bonus to the skill, and any in inventory will also appear as a default option on targeted doors and containers. Characters with no points invested cannot attempt to use this skill.



Stealth
Related Attribute: Dexterity

Stealth governs the use of camouflage devices to enter Stealth Mode. If a character equips such a device and activates Stealth Mode, opponents must make an Awareness check versus the character's Stealth skill or be unable to detect them, even if the character is in a direct line of sight. A character in Stealth Mode can set, disable, and recover mines, use computers and repair droids, and open doors or containers. Party members will not automatically enter combat while in this mode. Combat cancels Stealth Mode. Stealth Mode will not work without a camouflage unit. Units of higher quality grant a bonus to the skill. This skill cannot be used untrained.



Treat Injury
Related Attribute: Wisdom

Treat Injury improves the amount of damage healed when a medpac is used, adding the modified rank to the number of vitality points healed. Advanced medpacs and life support packs apply multipliers to the user's skill, increasing the amount healed again.

From: http://www.old-republic.com/content/view/60/51/

[size=14]Attributes[/size]

Attributes determine your characters abilities. Some attributes are directly related to certain skills. Listed for you below are word for word in game descriptions of all the available attributes that you can master.



Charisma
Constitution
Dexterity
Intelligence
Strength
Wisdom

Charisma
Related Skill: Persuade

Charisma represents personality and the ability to lead. A high Charisma adds modifiers to Force-related feats and powers that are very important to all the Jedi classes. It is also central to any persuasive talker.


Constitution
Related Skill:

Constitution represents health and resiliency. A high Constitution adds modifiers to the vitality points gained at each level-up. This is important for everyone, but essential for soldiers and Jedi guardians.


Dexterity
Related Skill: Stealth

Dexterity measures agility and reflexes. A high Dexterity adds modifiers to ranged attack rolls (blasters, grenades) and increases a character's Defense rating, making them harder to hit.


Intelligence
Related Skills: Computer Use, Demolitions, Repair

Intelligence represents knowledge and reasoning. A high Intelligence adds modifiers to the number of points a character has to spend on essential skills.


Strength
Related Skill:

Strength measures physical power. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters that use close-combat weapons (vibroblades, lightsabers).


Wisdom
Related Skills: Awareness, Security, Treat Injury

Wisdom represents willpower and perception. A high Wisdom adds modifiers to Jedi Force Points and Force Power saving throws. The Force Powers of a Jedi with high Wisdom are also much harder to resist.

From: http://www.old-republic.com/content/view/61/51/

HTML & IBF code in signatures are disabled wink.

Re: Kotor Strategy: Balancing Attributes With Skills?

Persuade
Computer Use
Security
and treat injury are very helpfull

http://i114.photobucket.com/albums/n264/Schwartee93/atrox1.jpg

Re: Kotor Strategy: Balancing Attributes With Skills?

The game gets a little technical when you need to balance Skill points with Attribute points. For example, If your characters favorite weapon is the lightsaber, then the attribute of strength is a must but sadily strength has no related skill points.

How do you balance your points?

HTML & IBF code in signatures are disabled wink.

Re: Kotor Strategy: Balancing Attributes With Skills?

well i get the skills i really need for the game high and if i have extra i give it to the ones  i dont find neccessary

http://i114.photobucket.com/albums/n264/Schwartee93/atrox1.jpg

Re: Kotor Strategy: Balancing Attributes With Skills?

I think wisdom is the most important one. There is no equal when your wisdom is high. I try to keep strength and constitution up too but proirity to wisdom.

There will always be Sith, as long as the Jedi remain.
When there is peace, prepare for war.

Re: Kotor Strategy: Balancing Attributes With Skills?

yea wisdom was very good

http://i114.photobucket.com/albums/n264/Schwartee93/atrox1.jpg

Re: Kotor Strategy: Balancing Attributes With Skills?

I always had a completly balanced character. This makes them as to where they are not good at any particular thing, but not bad at anything either. Wisdom and dexterity where, in my opinion, the attributes that you want to take care of. Espiecially when fighting the Sith.

Do not fear death. Death is all around us. If we show fear it jumps at us faster than lighting, but, if we do not show fear, it casts it's eye upon us gently and guides us slowly into infinity.

Re: Kotor Strategy: Balancing Attributes With Skills?

13 everything to start out with, all equal.

"Fraternitas Furvus Occido"
Resurrect, and you shall find... peace.

Re: Kotor Strategy: Balancing Attributes With Skills?

sometimes i dont putt points up and save up for the next level up

http://i114.photobucket.com/albums/n264/Schwartee93/atrox1.jpg

Re: Kotor Strategy: Balancing Attributes With Skills?

heh...how does that work?

Do not fear death. Death is all around us. If we show fear it jumps at us faster than lighting, but, if we do not show fear, it casts it's eye upon us gently and guides us slowly into infinity.

Re: Kotor Strategy: Balancing Attributes With Skills?

The only way that could work is if you need 2 points for  1 skill point your weak at.

There will always be Sith, as long as the Jedi remain.
When there is peace, prepare for war.

Re: Kotor Strategy: Balancing Attributes With Skills?

I started as a scout and at start I placed my points on wisdom till 18, on intelligence till 15 and the rest on Dexterity...Then all points gained from levels I put on Wisdom...And I have becomed a Jedi Consular...I have enough skill points for allmost all tasks...12 for computers and demolitions, 0 for stealth and security (these are for companions big_smile ), 19 at persuade, 15 at Repair, and 4 at Treat Injury, and I get along just fine...

A good way to balance skills is to relay on companions, train each one of the ones you allways take with you with a few of the skills you lack...

"Only two things are infinite: the universe and human stupidity and I'm not sure about the universe" (Albert Einstein)

Re: Kotor Strategy: Balancing Attributes With Skills?

Since you are the only character that can have persuade, I am that my main skill. Then I can use my companions as JCD37 said, for their uses that I don't have.

"Fraternitas Furvus Occido"
Resurrect, and you shall find... peace.

Re: Kotor Strategy: Balancing Attributes With Skills?

i do that to

http://i114.photobucket.com/albums/n264/Schwartee93/atrox1.jpg

Re: Kotor Strategy: Balancing Attributes With Skills?

I have my guy good at everything and let him go out alone and kick ass.

Do not fear death. Death is all around us. If we show fear it jumps at us faster than lighting, but, if we do not show fear, it casts it's eye upon us gently and guides us slowly into infinity.

Re: Kotor Strategy: Balancing Attributes With Skills?

i dont want the main charecter to be the dominant i want all the charecter about equal

http://i114.photobucket.com/albums/n264/Schwartee93/atrox1.jpg

Re: Kotor Strategy: Balancing Attributes With Skills?

Revan was a Guardian with me.  Exile was a Sentinel.

Re: Kotor Strategy: Balancing Attributes With Skills?

i played the game on every class

http://i114.photobucket.com/albums/n264/Schwartee93/atrox1.jpg

Re: Kotor Strategy: Balancing Attributes With Skills?

I mean in my view of the story.  I've played it different ways as well.

Re: Kotor Strategy: Balancing Attributes With Skills?

ooo ok got ya

http://i114.photobucket.com/albums/n264/Schwartee93/atrox1.jpg