Topic: Intended Playerbase
SWTOR’s intended player base is not hardcore gamers who
are looking for innovation in MMOs. These are looking
for a new thrill, and are not satisfied with MMOs as
they exist today. Furthermore, they have rejected the
game and moved on and and are now looking for GW2 and
other games to break new ground for them. Good luck guys
and gals.
SWTOR does appeal to hardcore gamers who are satisfied
with incremental innovation in MMOs. I count myself
among this number, and I love the game. BW has added its
special touch to MMOs by getting rid of text box quest
givers and introduced us to a vibrant, interesting set
of story lines that involve us in conversations with the
non-player character world. They have made innovations
in crafting by getting rid of roaming the lands looking
for resources, and other small steps. Kudos BW!
SWTOR’s intended player base is Star Wars fans. Most of
these have never even heard of a MMO, much less played
one. But they, my son among them, love the thing that is
Star Wars. They have models, collections, toys, and
copies of the movies which they watch over and over
again wishing there was more to the story. BW has
brought them that story, and almost 2 million of them
responded by buying the game. They liked the game, but
they weren’t prepared to pay $15 a month for it and
they began slipping away.
The decision to go F2P will reach these fans and the
game will surpass WOW in population. They will come in
droves and learn the basics of MMOs as they explore the
Star Wars universe. Wookies, Jedi, especially Jedi, the
Republic, space ships, and new stories—they are all
there. The game can’t help but be a success now.
BW, LucasArts, and EA knew who they were after, but they
erred in thinking these fans would come to a
subscription based MMO. They’ve seen the error of their
ways and they are correcting it. A great future lies
ahead for them and for the players.