101

(5 replies, posted in Jokes and Funny Stuff)

Great stuff Yojimbo big_smile.

102

(8 replies, posted in Star Wars Fan Fiction)

Yes that is the whole idea behind it tongue.

I added an affilates section on the main page, it can be found below the polls. "The Stih Empire" is the one and only site to be added at the moment. It was added to show my thanks to some of my long time members, who operate "The Stih Empire" site smile.

104

(8 replies, posted in Star Wars Fan Fiction)

Here a helpful link for anyone writing fan fiction: http://littlecalamity.tripod.com/HowTo2.html

105

(8 replies, posted in Star Wars Fan Fiction)

The Fan Fiction Section is online.

http://www.old-republic.com/fanfiction/

106

(41 replies, posted in The Old Republic Cantina)

I have the old fan fiction that members posted backed-up. I'm working on the fan fiction section for this site. It will take some time but it should be up soon.

He's one of my favs but I think he's a sociopath big_smile. He seems a little too happy about killing. Sure I know his job is to kill but he shouldn't enjoy it this much.  Does he need to see a psychorist and are their psychorists for robots? Maybe his mom didn't love him when he was a just a little screw driver big_smile.

I used the cheats but only after I beat the game. Godmode if always fun  tongue. I don't recommend using cheats the first time you play, it makes most games way too boring, hey no one likes to win without some effort  tongue .

109

(356 replies, posted in Knights of the Old Republic)

I own the PC version.

110

(27 replies, posted in The Old Republic Cantina)

You can battle other members, use the "Battle Arena" menu in the RPG.

111

(6 replies, posted in Suggestions and Comments)

See here: http://www.old-republic.com/forums/inde … owtopic=79

112

(18 replies, posted in Suggestions and Comments)

Sorry but the sponser ads will remain because they help pay for bandwidth costs, which I like to call the dark side of operating a web site.

113

(26 replies, posted in Star Wars Fan Art)

The web site and forums do not share the same database, so you have to register twice. Your forum login will not work on the web site.

Their might be a bug, choose the username you want and I'll change your current one to it, the password will remain the same.

115

(27 replies, posted in The Old Republic Cantina)

If you look at the top menu you will see a button labled RPG: http://www.old-republic.com/forums/index.p...ibrpg&CODE=open

116

(20 replies, posted in The Old Republic Cantina)

Hmm let's leave the past in the past. I will add mods again at some point. I'm still considering re-appointing some of the old mods, but I would like active members to be mods.

I will appoint some members to be Moderators in the future but for now I'll just wait and see and consider all my options. Let's just close this topic for now smile.

117

(27 replies, posted in The Old Republic Cantina)

Well the RPG is up, I don't have any free time to play around with it, but please let me know how it goes. I may modify the RPG to make it more Star Wars like in the future but for now, test it out and see if you like it.

The game gets a little technical when you need to balance Skill points with Attribute points. For example, If your characters favorite weapon is the lightsaber, then the attribute of strength is a must but sadily strength has no related skill points.

How do you balance your points?

[size=14]Skills[/size]

We all have certain skills that make us better at certain things then others. In the Star Wars: Knights of the Old Republic video game it is no different. The more skills your characters have in certain areas the better they will perform in those areas. They will also require fewer items to perform those things. Listed for you below are word for word in game descriptions of all the available skills that your characters can master.



Awareness
Computer Use
Demolitions
Persuade
Repair
Security
Stealth
Treat Injury



Awareness
Related Attribute: Wisdom

Awareness governs the ability of a character to spot objects or enemies hidden by Stealth. If a successful check of this skill is made against the Stealth skill of an enemy or the DC of a mine, the enemy or object is noticed and becomes visible. Awareness is always active, but results are best while a character is moving slowly. Running imparts a -5 penalty to any checks of the skill.



Computer Use
Related Attribute: Intelligence

Computer Use allows a character to slice computer programs using disposable logic rams called computer spikes. A character might disable gun turrets or flood a patrol area, with more complicated tasks requiring more spikes. A high rank in this skill reduces the number of spikes required by 1 (to a minimum of 1 for every 4 points total, including attribute score modifiers.



Demolitions
Related Attribute: Intelligence

Demolitions can be used to set, recover or disarm mines. Such devices are either of low (DC15 to set), medium (DC20 to set), or high difficulty (DC25 to set). Attempting to disarm the mine adds +5 to the DC. Attempting to recover the mine adds +10 to the DC. This skill cannot be used untrained.



Persuade
Related Attribute: Charisma

Only the main player character can select this skill during level-up. Persuade options appear in dialogue when interesting or sensitive information is available that a character might otherwise be reluctant to reveal. When selected, rank in this skill is compared with how extreme the request is (Difficulty Class low, medium, or high, relative to player level). A guard might easily agree to increase a bounty, but convincing him to leave his post would be much harder.



Repair
Related Attribute: Intelligence

Repair allows a character to fix disabled mechanical devices like droids using disposable packages of parts. The number of part kits required increases with the difficulty of the repair. This skill reduces the number of parts required by 1 (to a minimum of 1) for every 4 points total, including attribute score modifiers. This skill also modifies the amount of vitality points recovered when party members droids use repair kits, advanced repair kits, and construction kits on themselves to repair combat damage.



Security
Related Attribute: Wisdom

Security is used to access electronic locking devices. Once a character invests points in this skill, it becomes one of the default options on targeted doors and containers. Security spikes can grant a bonus to the skill, and any in inventory will also appear as a default option on targeted doors and containers. Characters with no points invested cannot attempt to use this skill.



Stealth
Related Attribute: Dexterity

Stealth governs the use of camouflage devices to enter Stealth Mode. If a character equips such a device and activates Stealth Mode, opponents must make an Awareness check versus the character's Stealth skill or be unable to detect them, even if the character is in a direct line of sight. A character in Stealth Mode can set, disable, and recover mines, use computers and repair droids, and open doors or containers. Party members will not automatically enter combat while in this mode. Combat cancels Stealth Mode. Stealth Mode will not work without a camouflage unit. Units of higher quality grant a bonus to the skill. This skill cannot be used untrained.



Treat Injury
Related Attribute: Wisdom

Treat Injury improves the amount of damage healed when a medpac is used, adding the modified rank to the number of vitality points healed. Advanced medpacs and life support packs apply multipliers to the user's skill, increasing the amount healed again.

From: http://www.old-republic.com/content/view/60/51/

[size=14]Attributes[/size]

Attributes determine your characters abilities. Some attributes are directly related to certain skills. Listed for you below are word for word in game descriptions of all the available attributes that you can master.



Charisma
Constitution
Dexterity
Intelligence
Strength
Wisdom

Charisma
Related Skill: Persuade

Charisma represents personality and the ability to lead. A high Charisma adds modifiers to Force-related feats and powers that are very important to all the Jedi classes. It is also central to any persuasive talker.


Constitution
Related Skill:

Constitution represents health and resiliency. A high Constitution adds modifiers to the vitality points gained at each level-up. This is important for everyone, but essential for soldiers and Jedi guardians.


Dexterity
Related Skill: Stealth

Dexterity measures agility and reflexes. A high Dexterity adds modifiers to ranged attack rolls (blasters, grenades) and increases a character's Defense rating, making them harder to hit.


Intelligence
Related Skills: Computer Use, Demolitions, Repair

Intelligence represents knowledge and reasoning. A high Intelligence adds modifiers to the number of points a character has to spend on essential skills.


Strength
Related Skill:

Strength measures physical power. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters that use close-combat weapons (vibroblades, lightsabers).


Wisdom
Related Skills: Awareness, Security, Treat Injury

Wisdom represents willpower and perception. A high Wisdom adds modifiers to Jedi Force Points and Force Power saving throws. The Force Powers of a Jedi with high Wisdom are also much harder to resist.

From: http://www.old-republic.com/content/view/61/51/

120

(29 replies, posted in Knights of the Old Republic)

So what's your strategy when it come to Jedi Feats? I always choose Weapon Focus: Lightsaber, Weapon Proficiency: Lightsaber, and Master Jedi Defense, because I like to battle bad guys head-on with lightsabers.