Good point.. scratch the ruins of Taris.
1 2008-07-17 06:29:17
Re: What New Planets Would You Like To See In Kotor3? (174 replies, posted in Knights of the Old Republic III)
2 2008-07-15 23:25:26
Re: How Did You Feel When You Learned The Truth? (4,989 replies, posted in Star Wars Fan Fiction)
I thought it was a very nice surprise. During the 'truth scene' I did suspect.. but it was still a great surprise when Revan took off his mask and it all clicked into place.
3 2008-07-15 23:10:28
Re: Star Forge (146 replies, posted in Knights of the Old Republic III)
I think the Star Forge is a chapter read and closed in the story of KotOR.. Sorry, I don't think it should be rebuilt.
4 2008-07-15 23:06:36
Re: So Kotor3 Might Be A Mmo Game (199 replies, posted in Knights of the Old Republic III)
I must say, I would be very disappointed if KotOR was a MMORPG. I think it's too late in the series to be changing KotOR in such a dramatic way.
5 2008-07-15 23:02:41
Re: What New Planets Would You Like To See In Kotor3? (174 replies, posted in Knights of the Old Republic III)
I always enjoyed Manann in KotOR. So, I think it would be good to see it again.. I would also like to see perhaps the ruins of Taris.
6 2008-07-15 22:53:57
Re: Starting Party (257 replies, posted in Knights of the Old Republic III)
I think KotOR III should follow a new hero. Much like KotOR II did with the Exile I think the player should be involved with a new character with much different circumstances than the previous KotOR heroes that would gain information about the previous heroes and their exploits as the game progressed. Whether this new hero is reunited with any of the previous KotOR characters, I don't know but I do think the Ebon Hawk should once again play as the hero's main form of transport around the galaxy.
7 2008-07-15 22:44:12
Re: What Should Be Left Out? (147 replies, posted in Knights of the Old Republic III)
I think the old fighting system should be left out or at the very least re-modueled. Don't get me wrong, I have nothing against the turn-based system used in KotOR I and II but I think maybe it's become a bit old and worn.. and if the makers of KotOR III could design a more interactive, real-time system it could make the game all the better.