After you have recovered the third Star Map, you will be intercepted and captured
as you leave the planet. Carth, Bastila and you will be singled out for "special"
treatment, so one of the others has to free everybody. Pick one of the others
to carry out the escape plan, then watch some scenes of torture. If you're
playing female, savor Carth's cries of pain and agony...uh...didn't mean to
let that slip out...
Prison
Here is where your chosen character has to help everyone escape. You only
get control of one character here, and have to make use of whatever skills/talents
he or she possesses. All the characters have to perform the same basic actions.
There are two options to free your character, Bastila and Carth:
- Free the Rodian in cell (B) and get his ICE breaker. The guard in the corridor
outside (D) has a key for the Rodian's cell. Kill the guards in the brig
computer room (D) and slice the computer using the ICE breaker. It will give
you 99 spikes to play with. You can open the detention area doors as well
as conduct other mischief.
- Deal with the guards in the barracks (C) and get a passcard to the detention
area from the footlocker.
Either way, you will have to get past guards at (G) to open the detention
cells at (H).
This area is most difficult for the non-combat characters. Mission, T3-M4
and Jolee all have to rely on stealth and cunning to handle the guards. The
others (Canderous, Juhani and HK-47) simply blast (or cut) their
way through the guards, all
of whom are cupcakes, and get everyone out quickly.
Mission
Mission will wind up in a solitary confinement cell (A), but will swipe a
guard's passcard and get out. She can open the Rodian's cell without the cell
block key. At the end of the hall, near the barracks, are some containers.
You will find a stealth generator in one that will help you sneak around the
guards.
You can sneak into the droid room (F) and reactivate the sentry droid to help
you deal with the guards. You can either sneak into the barracks (C) and get
the passcard and then sneak around all the guards. Or sneak into the computer
room
(D) and use the computer.
T3-M4
Oh goody! More number sequences. The programmers never get tired of these,
do they? After you are put into droid repair (F), another droid attempts
to wipe your memory core. To take control of the data stream and corrupt the
other droid, you have to complete some number sequences.
- 34 21 13 8 5: Simple subtraction series in which each number is subtracted
from the preceeding number...34-21=13, 21-13=8, 13-8=5 so the answer is 8-5=3
- 00 11 01: Binary sequence, the first three pairs are three possible combinations
of two binary digits, the fourth possible combination is 10
- 2 3 5 7: Prime numbers, the next is 11
Once that droid has blown up, re-activate the decommissioned droid in the
corner and send him on patrol. He will help you take care of the troopers at
(G) and (D). Don't forget to loot the room for droid upgrades and repair kits.
Now, get the cell block key and free the Rodian to get the ICE breaker.
Jolee
Jolee will use his force powers to free himself from his cell at (A). You
then basically have to attack the guards with force powers. Hopefully, Jolee
will
have a few
offensive
powers available. If he doesn't, you're in big trouble.
Canderous, Juhani & HK-47
Canderous will awake in Medical
(E) with all his equipped gear in a bin next to his bed. Juhani uses a stealth
generator (wonder why Mission doesn't do this?) to hide. You'll start near
the elevator (H) with
all your equipment. HK-47 also starts in the droid repair room (E), but without
all the silly logic problems that have to be solved. Just one measly guard
that goes down
quickly. Look around the room to score an Advanced Flame Thrower that will
take out most of the guards in the hall in one shot. All three of these characters
just blast/cut their way through to get a key and open the detention area.
Zaalbar
Zaalbar is not inconspicuous enough to perform this mission. You'll have to
use one of the other six.
Once everyone is out, you will have to join with Carth and Bastila to try
and get to the bridge and release the hangar doors. The rest of your group
will go secure Ebon Hawk and await your arrival in the hangar. Head for the
elevator (H) and go up to the bridge. This will let you out on the command
deck.
Command Deck
The corridors are crawling with Sith. Be careful and try to draw them towards
you, or you may trigger other groups to come running. Also keep a tight rein
on Bastila and Carth, so they don't go haring after every Sith they see. Lots
of the soldiers here like to lob grenades, so force powers that incapacitate
them (Stasis, Whirlwind, etc.) are best, then close up fast.
- Elevator
- Main bridge door. You can't get through here.
- Airlock. Seems some repair work is going on and there's a way to get into
the bridge by going for a little space walk. All three of you will get space
suits and have to walk along the exterior of the ship to the bridge airlock.
The airlock is guarded by three dark Jedi masters, so be prepared.
- Droid room. There's a deactivated assault droid in the corner.
- Computer room for playing with the security systems. The system will offer
to activate the assault droid at (D) for you, but don't do it unless you
want the XP for destroying it.
- Armory. In addition to lots of nice weapons, armor and grenades, this is
where you pick up your space suit. There's just one, but all three of you
will be equipped to make the space walk.
Bridge
- Command deck airlock. Here is where you begin your space walk.
- Bridge airlock
- Main bridge. Make sure you power up (shields/stims) before entering. In
addition to Karath, there's two dark Jedi and a small horde of soldiers.
After defeating them, open the hangar doors at one of the bridge terminals.
- Main bridge door. Return to the
command deck through here. Run straight through to the elevator and take
it down to the hangar.
Hangar
- Elevator. Make sure you loot your way through the side rooms as you travel
to the far end. There's lots of good stuff in here.
- You'll run into Darth Malak here. He'll tell you the truth about certain
things (the big plot twist in the story) and then freeze Bastila and Carth.
After you beat him down a bit, he'll retreat to the center section (C)
- From (B) you have to run around, either to the north or south and come
into this section from the east. After you've beaten Malak down a bit (again),
Bastila will come in from behind him and tell you to run away while she holds
him off. Carth and you will do just that.
- Exit to Ebon Hawk
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