Undercity
While in Undercity, you can use the Rapid Transit system for quick healing
at your hideout. Be careful though, rakghoul respawn (keep returning) in this
area, so leaving right after a battle and returning will land you right back
in the middle of a pack. Find a safe area before transitting out. You can also
get healing in the village. One method of dealing with the large groups of
rakghouls in this area is to let Mission use Stealth to sneak through them
to obtain the items you want. The primary infestations of rakghouls are at
(E) and (F), so sneak in and get what you need and leave the rakghouls in peace.
- To Lower City. The first time you come down here, you'll be accosted by
beggars demanding 5 credits to use "their" elevator. Ask them who they are
and then give them 20 credits for Light Side points. Chase them away with
threats of death for Dark Side Points.
- Gendar and Rukil. Rukil will give you a quest to find his apprentice. Once
you've found her body and return with her journal, he will give you a quest
to find two more journals that will lead to the "Promised Land".
You can get Dark Side points by collecting the journals and selling them
to Igear,
the salvage merchant. Gendar just hangs around not telling you anything you
don't already know. Once you've recovered the journals, return them to Rukil
and the outcasts will leave the village.
- Cage of infected villagers. Once
you have the rakghoul serum, return here and enter the cage. Three villagers
will
turn
to rakghouls
and
attack
you.
Kill them, then heal the other two villagers with the serum (you'll still
have enough to give Zelka in the Upper City). You receive Light Side points
for this. The healer standing next to the gate will heal your party once
you've
helped the villagers.
- Village main gate. When you first approach this gate, a man named Handar
will be running for his life towards the village. Once outside (whether you
choose to help or not), you will be approached by Mission Vao seeking help
to rescue
Zaalbar, who has been captured by slavers. You have to do this to get into
the Black Vulkar base, so accept her offer and Mission will join your party.
- You'll find the body of Rukil's apprentice in this area. Return her journal
to Rukil to continue the quest and get more information about the history
of Taris.
- This is where you'll find a body of a Sith soldier with rakghoul serum
still on him. Use it in the village and return what's left to Zelka, or sell
it to Zax in the bounty hunter office for Dark Side points.
- Exits to Lower Sewers
- Crashed Republic escape pod. There's an infected Republic soldier near
here that can be cured if you already have the serum from (F)
Lower Sewers
The Lower Sewers are full of rakghouls and Gammorean slavers. You cannot transit
out to your base, so make sure you are carrying plenty of antidote and medpacks.
- Exits to Undercity
- Exit to Upper Sewers. A force field blocks this exit, but Mission knows
the codes to disable it. First, you'll have to help her rescue Zaalbar from
the slavers.
- Gammorean slavers' compound. You'll find Zaalbar here, and he will swear
a life-debt to you for rescuing him. The upshot is you get Mission and Zaalbar
permanently
added to your group, though you do not have to use the two of them together.
Zaalbar is a pretty good melee fighter at this point in the game. Equip him
with one or two vibro blades for maximum carnage. Just to the west is a locked
footlocker with Zaalbar's bowcaster in it. While not much use to Zaalbar,
Mission will enjoy this weapon quite a bit (especially one you fully upgrade
it).
- Corpses with Promised Land journals. Once you've retrieved all three journals
(these two and the apprentice journal) return them to Rukil for Light Side
points or sell them to Igear for Dark Side points.
Upper Sewers
- Exit to Lower Sewers.
- Rancor nest. Collect rancor odor from a severed arm
near the door. Put the odor in the corpse pile in the center of the room
and leave at least one frag grenade in the pile (there are 2 already there).
Wait for the rancor to come eat the grenade and blow up, then move to the
exit.
- Exit to Black Vulkar base.
Black Vulkar Base Level 1
- Exit to Upper Sewers
- Armory. There is a computer console here. With a decent Computer skill
and a supply of spikes, you can do some serious damage. At the least, you
will want to open all the doors and overload the power conduit in the barracks
(unless you just really, really like cutting your way through hordes of enemies...)
- Rec room. There's a waitress in distress here. For some Light Side points,
tell her she's free to go. For Dark Side points, tell her it's too big a
risk
letting
her
live.
Carth
will
intervene
and tell her to run away, but you still get the "evil credit".
- Exit to Lower City. These are the doors marked "B" on my Lower
City map. You'll take this way out once you have the swoop bike accelerator.
- Control room. The Vulkar in here will surrender after only a short fight.
Letting him go didn't earn any Light Side points, but killing him does earn
Dark Side points (see how easy it is to fall to the dark side?)
- Barracks. If you were smart, you used the computer to overload the power
conduit in here. Otherwise, get ready to rumble! There are at least a half-dozen
Vulkar in this room. Make sure you loot everything to get a passcard to the
elevator.
- Pool. There's some nice loot in the footlocker at the bottom of the pool,
but it's booby-trapped. Reprogram the nearby droid to crawl into the pool
and self-destruct, then collect your winnings.
- Elevator to second level of base. There are gun turrets guarding the elevator.
You can take them out manually, slice the computer (requires high computer
skill and a lot of spikes), or use a passcard taken off one of the unfortunates
in the barracks.
Black Vulkar Base Level 2
- Elevator to first level of base.
- Swoop bike garage.
- Garage head's office. There's a computer terminal in here where you can
perform the usual tricks. You can also get a passcard from the desk, which
will open the Loading Bay doors.
- Loading Bay. The patrol droid in here is pretty tough. Ion guns and grenades
are the way to go. Make sure you have energy shields activated before opening
the doors. If you haven't found the head's passcard, reprogram a droid from
over near where you came in to bash down the door. Make sure to loot the
locked footlocker--there's 2,000 credits in there you will need soon.
- There's a workbench in this room if you're hankering to upgrade any of
your weapons or armor.
- Engine lab. This is a fairly nasty fight. Lots of grenades
are the order of the day. First, you'll be given an opportunity to betray
Gadon Thek and help the Vulkars win the race. You can guess what you get
for doing that...Collect the swoop accelerator, return to level 1 and exit
through the doors to the south. Kill the guards, then return to Gadon at
the Bek HQ and get ready to race a swoop bike.
Swoop Race
You get five heats to make the fastest time. Here's the way it works. As soon
as you beat the current fastest time (around :38 seconds), one of the Vulkars
will beat you by a fraction of a second. You then have to beat his new time
and you'll win. So, you can actually finish this in only two heats. Just make
sure your first heat that beats :38 doesn't beat it by too much, because you'll
have to race even faster next heat. After you've saved Bastila, follow the
storyline to the point where you have to invade the Sith base...
|